The new dressing room animations should be horrible, but watching your teenager sat quietly, cradling a man-of-the-match trophy, acknowledging others with a shy nod, is quite beautiful.
You earn XP by fulfilling giant floating objectives, making the whole process less nebulous than it has been. There are now skill points and perks, plus a skill tree to develop your player to match your playstyle. There's still no story mode, like The Journey, but it's all the better for the narrative being player-created and largely in your own head. Take a youth with potential and play out his career-it's still restricted to the men's game-or give them your face and start them out at your hometown club, using their prodigious skill to make them world-beaters. The poor relation, Player Career Mode, is getting a welcome upgrade to its systems. Then there are the two career modes which are finally getting some love after a few years of being largely ignored. FIFA games look and feel amazing to play-straddling the space between TV viewer and participant, like you're there doing it, but talented-even if the graphics settings are sparse and on Ultra it can sometimes seem a little fuzzy round the edges. We aren't getting the HyperMotion tech that's appearing on next-gen consoles, and I bristle in principle that it isn't also available for top-spec PC systems-although I didn't notice at first. I'm forty-five hours in and I've barely scratched the surface. Something, in fact, for everyone, even those for whom the packaging smacks of the defunct European Super League.
There are the Kick-off quick games, House Rules mode, skill games, dozens of tournaments to replicate and internationals to play.
There's Pro Clubs to play co-op with up to 11 friends. There's more to Volta, the tricksy street football option with a new bearable story mode and some new hilarious and chaotic party games at the weekend. The score below reflects this, but fortunately FIFA 22 without FUT is vast and largely scrumptious.